Except where noted,
all design, models, textures, and
animation created by Steve Burke.

Wind and Stone
All artwork: Steve Burke
Sound: Dan Burke

Dance of the Nailboy
Design, models, textures, and animation created by Steve Burke
Character animation and sound by Dan Burke

Rockem Sockem Robots Arena PSX. Mattel
Cinematic sequences for Playstation game.
Design, Direction, Modeling, Textures, Lighting, Compositing:  Steve Burke
Modeling and Textures: Adam Yeager
Modeling, Set Design, Robot Animations: Dan Burke
Character Animation: Steve Wasaff
Additional contributions: Teod Tomlinson, Jeremy Engleman

Vigilante 8: Second Offense PSX/Dreamcast. Luxoflux Corp./Activision
Character Models created for game cinematic sequences.
Character Designs: Luxoflux Corp.
Detailed 3D model of human figure

Gotcha
All artwork: Steve Burke
Sound: Dan Burke

Uprising 2. Windows Game. Cyclone Studios/3DO
Excerpts from ten plus minutes of cinematic sequences.
Design, Modeling, Textures, Lighting, Animation: Steve Burke
Ship Designs: Cyclone Studios

SpaceMonster
All artwork: Steve Burke
Sound: Dan Burke

Loadzilla Character. Gumas Advertising
Design, animation: Dan Burke, Steve Burke
Modeling and Textures: Adam Yeager, Steve Burke

Fishes
All artwork: Steve Burke
Sound: Dan Burke


Retro Burke Studios Promo

Animation Gallery
Page 1
Back to Gallery

Here’s a collection of short animations for your amusement. You can find still frames and background information for most of these files by perusing the main gallery. Also, where there were multiple people involved in the creation of the animation, you’ll also find a list of credits.