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Some friends and I built some FMV animation sequences for the Playstation game Rockem Sockem Robots Arena.
We built high-resolution 3D models and sets that combined elements of the real-time game with the design and detail from Mattel's toy prototypes.
Credits:
Steve Burke: storyboards, models, textures, lighting, rendering, compositing, effects
Dan Burke:
concept Art, models, textures, animation, rigging
Adam Yeager:
models, textures
Steve Wasaff:
animation, rigging
Jeremy Engleman:
concept
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